29 March 2008
Holomatix Rendition
Holomatix Rendition is a very fast interactive production-qual
ity raytracer supporting Maya/mental ray shaders. Holomatix Rendition is very fast, raytraces to extremely high quality, and allows rapid scene development through realtime interactive updates (using a bundled Maya plug-in)Holomatix Rendition is designed to raytrace mental ray scenes up to 10 times faster to full production quality. Holomatix Rendition has the ability to perform interactive updates - you can move the camera and see your raytraced scene change in real time. Rendition supports mental ray, Maya, 3ds Max and XSI shaders and renders directly from Maya and 3ds Max using the supplied Plug-In, or from .mi files which can be exported from Maya, 3ds max and XSI.
Rendition currently supports scenes using any combination of Maya, 3ds Max, XSI and mental ray shaders. Key supported features include:
Maya 6, 7, 8, 8.5 and 2008 Shaders
3ds Max 9 and 2008 Shaders
XSI 6.0 and 6.5 Shaders
Mental Ray Shaders
3rd party mental ray shaders (Recompiling not required: supports native mr dll and so files)
Global Illumination, Photon Mapping, Caustics, Final Gathering
Depth of Field and Motion Blur
Sub-surface scattering (SSS)
Volumetric Particles
Polygonal Geometry, NURBS Geometry and Subdivision Surfaces
mr Surface Approximation Nodes
Displacement mapping on NURBS surfaces (on subdiv and polygonal geometry under development)
mr Architectural material and mr Physical Sky/Sun
Maya Ocean/Fluids
Material, Texture, Environment, Shadow, Lens, Volume, Photon, State and Light Shaders
Hair and contour shaders under development
Area lights, Directional lights, Point lights, Spot lights, Ambient light (Geometric lights and light profiles under development)
High dynamic range images/textures (HDR, EXR, TIFF)
Elliptic texture filtering
8bit, 16bit and 32bit output channels
Z Depth, Motion Vector, Normal Vector and RGBA Output Channels
Supported image formats: JPG, TIFF, IFF, BMP, PNG, TGA, GIF, PIC, HDR, EXR
Sampling Distribution and Heat Map DiagnosticsHomepage : http://www.holomatix.com/cat/rendition
Posted by [..joot..joot..] at 3:35 PM 0 comments Links to this post
Labels: Autodesk 3ds Max 9 Service Pack 2, Holomatix Rendition, materials and textures, render engine
ity raytracer supporting Maya/mental ray shaders. Holomatix Rendition is very fast, raytraces to extremely high quality, and allows rapid scene development through realtime interactive updates (using a bundled Maya plug-in)Holomatix Rendition is designed to raytrace mental ray scenes up to 10 times faster to full production quality. Holomatix Rendition has the ability to perform interactive updates - you can move the camera and see your raytraced scene change in real time. Rendition supports mental ray, Maya, 3ds Max and XSI shaders and renders directly from Maya and 3ds Max using the supplied Plug-In, or from .mi files which can be exported from Maya, 3ds max and XSI.
Rendition currently supports scenes using any combination of Maya, 3ds Max, XSI and mental ray shaders. Key supported features include:
Maya 6, 7, 8, 8.5 and 2008 Shaders
3ds Max 9 and 2008 Shaders
XSI 6.0 and 6.5 Shaders
Mental Ray Shaders
3rd party mental ray shaders (Recompiling not required: supports native mr dll and so files)
Global Illumination, Photon Mapping, Caustics, Final Gathering
Depth of Field and Motion Blur
Sub-surface scattering (SSS)
Volumetric Particles
Polygonal Geometry, NURBS Geometry and Subdivision Surfaces
mr Surface Approximation Nodes
Displacement mapping on NURBS surfaces (on subdiv and polygonal geometry under development)
mr Architectural material and mr Physical Sky/Sun
Maya Ocean/Fluids
Material, Texture, Environment, Shadow, Lens, Volume, Photon, State and Light Shaders
Hair and contour shaders under development
Area lights, Directional lights, Point lights, Spot lights, Ambient light (Geometric lights and light profiles under development)
High dynamic range images/textures (HDR, EXR, TIFF)
Elliptic texture filtering
8bit, 16bit and 32bit output channels
Z Depth, Motion Vector, Normal Vector and RGBA Output Channels
Supported image formats: JPG, TIFF, IFF, BMP, PNG, TGA, GIF, PIC, HDR, EXR
Sampling Distribution and Heat Map DiagnosticsHomepage : http://www.holomatix.com/cat/rendition
Posted by [..joot..joot..] at 3:35 PM 0 comments Links to this post
Labels: Autodesk 3ds Max 9 Service Pack 2, Holomatix Rendition, materials and textures, render engine
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